Showing posts with label drumkit. Show all posts
Showing posts with label drumkit. Show all posts

Thursday, 26 February 2015

Patch 026 - adk v1.0 (adk)

Today I am posting the first iteration of my adk rhythm patch which refers to the kick3, snare1 and hihat1 program patches posted earlier. Note that you will need these patches loaded into your program for this rhythm patch to work.

adk v1.0

NOTE
I am a bit disappointed that the live controllers m1, m2, x, y and z cannot be assigned for rhythm patches. The only workaround would be to add each drum part as a separate synth program within a set-up, which is less than ideal.

Wednesday, 25 February 2015

Patch 025 - kick3 (adk)

I started to build my first rhythm set last night based on my earlier kick, snare and hi hat patches but upon trying it out I thought the kick was too overwhelming, in large part due to the lengthy decay. So kick3 is yet another variation on the other kick patches that sounds snappier.

Tomorrow you'll get the "adk v1.0" rhythm patch!

kick3

Mappings:

m1, m2 - unassigned, for now!
x - filter 1 cut-off
y - filter 1 resonance
z - decay time

Tuesday, 24 February 2015

Patch 024 - hihat1 (adk)

Next up for the adk series - hi hats.

Kept this fairly straightforward for now, no oscillators, just noise running through a hi pass filter. Slightly different release and decay so u can simulate the open and closed hats based on note length. Made the amp envelope velocity sensitive as well as filter frequency.

hihats1

Mappings:

m1, m2 - unassigned, for now!
x - filter 1 cut-off
y - env 1 decay
z - env 1 release 

Friday, 20 February 2015

Patch 023 - kick2 (adk)

This is a variation on kick1. The main change is that I added some crunch through the fuzz pedal drive effect to sit better with snare1. I also fixed the category of the patch, to "drum", obviously!

kick2

Mappings:

m1, m2 - unassigned, for now!
x - filter 1 cut-off
y - filter 1 resonance
z - decay time 

Thursday, 19 February 2015

Patch 022 - snare1 (adk)

Next up in my analogue drum kit series is a snare. This one comprises a pitch modulated (via an envelope) triangle wave together with some noise. A bit of crunch was was added from a tube amp drive effect. Sounds pretty good to my ears.

The only problem is that it doesn't really go with kick1. So I think you can all guess what is coming tomorrow...

snare1

Mappings:

m1, m2 - unassigned, for now!
x - filter 1 cut-off
y - filter 2 cut-off
z - decay time

Wednesday, 18 February 2015

Patch 021 - kick1 (adk)

I have decided to draw a line under my "birds of prey" themed (in name only) synth patches for now and move onto something new. Back in 2012 I prepared a drum kit using my microKorg as part of my microKorg Analogue Drum Kit series (adk). I found this a great learning experience and it was also pretty cool loading my samples into my sampler of choice (ReDrum in Reason at the time) knowing that this kit was unique to me (and anyone else who downloaded it from my blog!!). The main problem was that the samples were locked in time, given the monotimbral nature of that synth.

I think you can surely guess where I am going with this... Yep, I am recreating my analogue drum kit series, adk for short, on the Micron! The benefit of course is that once complete I can load my kit into a Rhythm patch and tweak away.

And on to the first patch, a kick drum, based on two oscillators - a sine wave and a triangle pitched an octave below running through the moog low pass filter. There is a subtle percussive beater noise added by some noise run through filter 2 (again, low pass) with a snappy envelope. Check it out and let me know what you think.

kick1

I can see each of these patches evolving as I prepare all the parts of the kit, hence why I have numbered this patch. For example, I can imagine reassigning m1 / m2 to pitch and filter combos for example for each of the patches. Or adjusting the pitch so that the kick and snare sit well together in the final adk kit.

Mappings:

m1, m2 - unassigned, for now!
x - filter 1 cut-off
y - filter 1 resonance
z - pre-mix noise level